Joel Carter

Game Developer & Programmer • C++, Unity, Unreal.

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Pixel Grower

Pixel Grower

A Unity-based relaxation game where a player plants seeds to grow an image they uploaded.

Go to Github!
Juice Virtual

Juice Virtual

A virtual reality game, created to study the effects of juiciness within virtual reality, as part of my Degree at the University of Lincoln.

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Gobble Goblin

Gobble Goblin

A fruit connection puzzle game where the player must switch to first person to defend from rival goblins.

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Sir Rad

Sir Rad

A C++ game using visual studio add-ons to develop my own game engine. I'd love to make a sequel.

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Unreal Development

Unreal Development

A short Unreal experience made at university.

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Unreal Development

Procedural Content Generation

A PCG Mushroom cave made using Houdini to Unreal Engine Pipeline.

Go to Itch.io
Shrooms

Shrooms

A Game Jam winning competitive multiplayer battle game with random generation elements built as part of a team.

Go To Steam!
The Secret Blue Forest

The Secret Blue Forest

A full steam game developed in unity, created during Covid and a strange time for all of us, I used this game to learn Unity and Blender, while not a good game technically, it is my proudest and favourite game.

Go To Steam!
Under Iron Water

Under Iron Water

A second full steam game developed in unity, created before university, I used this game to learn Unity and Blender, another game that I'm very proud of.

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Joel Github

Power In Time

I plan to make this a game, but for now this is an example of 2D animation and character controller creation, I created the characters in 3D and then developed spritesheets for them, I used the 2D unity template for the starting world.