Joel Carter

Game Developer & Programmer • C++, Unity, Unreal.

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The Secret Blue Forest

The Secret Blue Forest

A personal 3D title developed and published independently on Steam. Developed C# systems, Finite State Machine (FSM) AI, and custom character controllers within Unity, managing the full development lifecycle.

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Sir Rad

Sir Rad (C++ Engine)

Custom 2D C++ Game Engine built with SDL2. Engineered with an O(1) Spatial Hash Grid, Object Pool memory allocators, and a deterministic 60Hz physics tick.

Play Emscripten Build
Under Iron Water

Under Iron Water

My second personal release on Steam. This Unity title focused heavily on first-person gameplay systems, UI/UX architecture, and 3D level design. Designed distinct enemy AI state machines to drive dynamic gameplay loops.

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Unreal Development

Procedural Content Gen.

Rules-based Procedural Content Generation (PCG) pipeline in Unreal Engine 5. Integrated with Houdini for procedural 3D asset generation and context-aware spawning logic.

Watch Breakdown
Power In Time

Power In Time

A 2D/3D hybrid technical prototype in Unity. Features a custom 2D character controller driven by an asset pipeline that renders 3D Blender animations into 2D spritesheets.

Play WebGL Build
Pixel Grower

Pixel Grower

Unity prototype featuring dynamic procedural algorithms that parse user-uploaded images into 32x32 data grids, mapping pixel colors to interactive mechanics.

Play WebGL Build
Gobble Goblin

Gobble Goblin

A hybrid puzzle/FPS game jam game using multi-camera setups and chain connection puzzle gameplay mechanics developed in Unity.

Play WebGL Build
Unreal Development

Unreal Graphics Showcase

An interactive Unreal Engine experience built around custom graphics shaders.

Watch Video

Technical Research & Game Jams

Data-driven player telemetry and rapid agile prototyping

VR UX Research
Juice Virtual

Juice Virtual

Developed a custom Unity XR testbed with embedded in-game telemetry to quantify the psychological impact of "game feel." Utilized A/B testing variants to measure and track player memory, competence, and immersion metrics.

Go to Itch.io
Shrooms

Shrooms

Award-winning 48-hour game jam project. Developed local multiplayer mechanics and concurrent input handling within a small team of developers.