About Me

Technical Game Designer & Systems Programmer

I am a game programmer and Game Development graduate from the University of Lincoln. I specialize in building responsive gameplay systems, rapid game jam prototypes, and custom tooling across C++, Unity, and Unreal Engine.

With two personal titles published on Steam and multiple game jam wins, I focus on the full game development pipeline—from core mechanics and 3D modeling in Blender to gameplay UI and WebGL deployment.

Right now, I am developing Don't Move, a 3D point-and-click game. The core mechanic relies on an AI monster that routinely checks the environment for modified objects, which is allowing me to dive deep into state-tracking and spatial memory systems.

Languages

C++, C#, HLSL/Shaders, HTML/CSS, JavaScript

Engines & Pipelines

Unity (2D/3D/WebGL), Unreal Engine 5

Tools & Platforms

Git/GitHub, Blender, Steamworks SDK, Visual Studio